Increasing Students’ Speaking Skill Through Games Promoting A Product

Authors

  • Syarifah Aini Universitas Potensi Utama
  • Hetty Zaharani Universitas Potensi Utama

Keywords:

Games promoting a product, Speaking skill

Abstract

This research was written to identify the increasement of students’ speaking skill and to know the situation when Games Promoting a Product are implemented in the speaking class at the Eleventh Grade students of SMK Swasta Muhammadiyah 04 Medan. The design of this research was an action research. The research was conducted in two cycles from July until August 2023 at the eleventh grade students of SMK Swasta 04 Medan. The research records been accrued by using a few strategies: obsevation, document and test (pre-research take a look at and post-test). The facts have been analyzed through qualitative facts and descriptive statistics. The research findings prove that games promoting a product ought to increase the students' speaking skills. The Increasement of students’ speaking skills includes: a) the students could make description primarily based at the simple sentences b) the students ought to construct some sentences into good grammatical arrangement of short description c) the students loved and have been interested in the classrooom situation d) the students have been appropriate sufficient to pronounce some phrases e) the score is increase from 53,64 for pre-test, 68,94 for first-posttest in cycle I, to 79,52 for post-test in cycle II. The increasement of classroom state of affairs includes: a) the students have been not noisy at some point of the learning b) the students tended to be lively c) the students' have been curious to talk in English in the classroom d) the students paid more interest to the teacher explanation. The end result of the research means that researcher want to select the appropriate media in teaching speaking.

References

[1] Angelo, T.A., & Cross, K.P. (1993). Classroom assessment techniques: A handbook for college teachers. San Francisco: Jossey-Bass.

[2] Arikunto, S. 2010. Prosedur Penelitian Suatu Pendekatan Praktik. Jakarta: Rineka Cipta.

[3] Burns, A. (1999). Collaborative action research for English language teachers. Cambridge, England: Cambridge University Press.

[4] Burns. Anne. (2010). Doing Action Research in English Language Teaching. New York: Routledge.

[5] Corey, S. (1953). Action research to improve school practice. New York: Teachers College, Columbia University.

[6] Dewi, Ratna Sari. 2016. Using Communicative Games in Improving Students’ Speaking Skills. Jakarta: Canadian Center of Science and Education

[7] Eck, Van Richard. 2006. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless…. . University of North Dakota.

[8] Gee, James Paul. 2003. What Video Games Have to Teach Us About Learning and Literacy. University of Wisconsin-Madison

[9] H.G Widdowson. (1996). Linguistics. Oxford University

[10] Ihsan, Rodiyal. (2022) . Improving Students’ Speaking skills through Card Games. Jurnal Inovasi Penelitian

[11] Kholid, Mohammad Fikri Nugraha. 2022. “Collaborative Learning: A Strategy for Improving Students' Speaking Skills”. Lentera: Jurnal Ilmiah Kependidikan

[12] Littlewood, W. (1981). Communicative language teaching: an introduction. Cambridge: Cambridge University Press.

[13] Nunan, David. 1991. Language Teaching Methodology. Sidney: Prine Hall International

[14] Prensky, M. (2005). In Educational Games, Complexity Matters Mini-Games are Trivial—But “Complex” Games Are Not an Important Way for Teachers, Parents and Others to Look at Educational Computer and Video Games. Educational Technology, 45, 22-28.

[15] Tarigan, Henry Guntur. (1990). Berbicara Sebagai Suatu Keterampilan Berbahasa. Bandung: Angkasa

[16] Underwood, A.J. (1997) Experiments in ecology: Their logical design and interpretation using analysis of variance. Cambridge University Press, Cambridge.

[17] Ur, P. (1996). A course in Language Teaching: Practice and Theory. Cambridge University Press, Cambridge.

Downloads

Published

2023-06-20